Unique "Esper Skill" - each esper has it's own special action which can be used once the Esper gauge is filled. (further details are included in appropriate sections below) Once you beat an Esper in FFBE - it can be equipped to a unit on the unit screen, providing additional benefits to that unit in the form of stats, skills, elemental resistance (positive and negative!), and access to summoning the esper when the esper gauge is filled. There are currently 12 available Espers in JP, and 7 in GL - with Odin around the corner bringing the count up to 8 for GL soon. They weren't always on your side either - sometimes requiring you to kick their ass first before they would allow you to command them - as in FFBE. Some games they would pop by whenever you wanted (as long as you had the MP!) and smack the enemy around for an attack (or more if you had them progressed.) Other games, they would stick around and initiate some serious beatdown until they were recalled or beaten. Since then, they have been utilized in many different ways - having varied mechanisms associated with them. Espers (either as 幻獣 - Genjuu, which translates to mystical beasts, or 召喚獣 - Shoukanjuu, summoned beings/beasts) were first introduced in FFIII - although Bahamut did appear in FFI as a NPC.
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